Arnhem arrives with the next update of Any War. Everything below is built and being tested now.
How the campaign works
Two forces. The men who reached the bridge and the rest of the division fight their own missions. Each keeps its own roll, and the men you lose stay lost.
The ground. The streets are today's, with the post-war buildings taken away and houses set where the 1944 houses commanded the ramp: close to how it was, not exact.
The debrief. After every mission, your result sits beside what really happened: the outcome, the losses and the time it took, with the sources.
The missions
1. The Lower Road
17 September 1944. You landed this afternoon on the heath west of Oosterbeek. Get the column east along the river road before dark. Do not stop for every sniper: the bridge matters, nothing else does. Free to play.
2. The North End
Night of 17 to 18 September 1944. Take the houses that command the north end of the road bridge, in the dark.
3. The Charge Across the Bridge
18 September 1944. A German armoured column comes over the bridge from the south. Hold the houses and stop it on the ramp.
4. Holding the Heath
18 September 1944. Keep the Germans off Ginkel Heath until the second lift comes down on it by parachute.
5. The Hospital and the River Road
19 September 1944. Push east for the bridge along the low road by the St Elisabeth Hospital before it gets light, and get the men back when the attack breaks.
6. The End at the Bridge
20 to 21 September 1944. Low on ammunition, with the houses burning one by one. Hold as long as there is something to hold with, then get the wounded out.
7. The Old Church
20 September 1944. The south-east corner of the Oosterbeek perimeter. Hold the line of houses along the road through the day, against infantry and assault guns.
8. Operation Berlin
Night of 25 to 26 September 1944. The division is going back over the Rhine. Get the men down to the boats below the Old Church before first light.
Bonus: Driel
21 September 1944. The 1st Polish Independent Parachute Brigade drops south of the river. Land, gather the brigade and hold the village.
Arnhem keeps its own roster and its own save, apart from Currahee. Easy Company's part in the same operation is at Nuenen and the Crossroads.